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 My problem now is that I can't even get to the server screen, but here is the dbg file.
 2010-03-08 23:15:41	Starting EverQuest (Build Oct 31 2005 10:33:37)
 2010-03-08 23:15:41	Timezone: UTC-8h00m
 2010-03-08 23:15:41	Loading graphics DLL.
 2010-03-08 23:15:41	Parsing INI file .\eqclient.ini
 2010-03-08 23:15:41	INI file .\eqclient.ini loaded.
 2010-03-08 23:15:42	Initializing timers.
 2010-03-08 23:15:45	Checking critical files.
 2010-03-08 23:15:45	Initializing WinSock.
 2010-03-08 23:15:45	Enumerating 3D devices.
 2010-03-08 23:15:45	Found adapter #0 - NVIDIA GeForce 9800 GT  (6.14.11.9621)
 2010-03-08 23:15:45	Adapter #0 - NVIDIA GeForce 9800 GT  :
 2010-03-08 23:15:45	32Bit = 1, D32 = 0, D24 = 1, D16 = 1
 2010-03-08 23:15:45	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
 2010-03-08 23:15:45	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
 2010-03-08 23:15:45	Initializing keypress handler.
 2010-03-08 23:15:45	Parsing INI file .\defaults.ini
 2010-03-08 23:15:45	INI file .\defaults.ini loaded.
 2010-03-08 23:15:45	Loading keyboard tables.
 2010-03-08 23:15:45	Creating window.
 2010-03-08 23:15:45	Checking display driver version.
 2010-03-08 23:15:46	Activating window.
 2010-03-08 23:15:46	Picking a default resolution, desktop is 1280 x 1024, 32 bits
 2010-03-08 23:15:46	Ratio is 1.25
 2010-03-08 23:15:46	Resolution selected 1280 x 1024, 32 bits
 2010-03-08 23:15:46	CRender::InitDevice: Using 32bit mode.
 2010-03-08 23:15:46	CRender::InitDevice: Using vsync 0.
 2010-03-08 23:15:46	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
 2010-03-08 23:15:46	CRender::InitDevice: HardwareTnL Enabled.
 2010-03-08 23:15:46	Using hardware vertex shaders.
 2010-03-08 23:15:47	Initializing render system.
 2010-03-08 23:15:47	Trilinear Mipmapping available.
 2010-03-08 23:15:47	Vertex Shader Version: 3.0
 2010-03-08 23:15:47	Pixel Shader Version: 3.0
 2010-03-08 23:15:47	Initializing engine internals.
 2010-03-08 23:15:47	CRender::InitDevice completed successfully.
 2010-03-08 23:15:47	Parsing INI file ./eqlsUIConfig.ini
 2010-03-08 23:15:47	INI file ./eqlsUIConfig.ini loaded.
 2010-03-08 23:15:52	Trilinear Mipmapping available.
 2010-03-08 23:15:52	Vertex Shader Version: 3.0
 2010-03-08 23:15:53	Pixel Shader Version: 3.0
 2010-03-08 23:15:59	Trilinear Mipmapping available.
 2010-03-08 23:16:00	Vertex Shader Version: 3.0
 2010-03-08 23:16:00	Pixel Shader Version: 3.0
 2010-03-08 23:17:29	Trilinear Mipmapping available.
 2010-03-08 23:17:29	Vertex Shader Version: 3.0
 2010-03-08 23:17:29	Pixel Shader Version: 3.0
 2010-03-08 23:17:31	Trilinear Mipmapping available.
 2010-03-08 23:17:31	Vertex Shader Version: 3.0
 2010-03-08 23:17:31	Pixel Shader Version: 3.0
 
			
			
			
			
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