View Single Post
  #3  
Old 03-09-2010, 06:27 AM
EQJunkie42
Fire Beetle
 
Join Date: Mar 2010
Posts: 5
Default

My problem now is that I can't even get to the server screen, but here is the dbg file.

2010-03-08 23:15:41 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-03-08 23:15:41 Timezone: UTC-8h00m
2010-03-08 23:15:41 Loading graphics DLL.
2010-03-08 23:15:41 Parsing INI file .\eqclient.ini
2010-03-08 23:15:41 INI file .\eqclient.ini loaded.
2010-03-08 23:15:42 Initializing timers.
2010-03-08 23:15:45 Checking critical files.
2010-03-08 23:15:45 Initializing WinSock.
2010-03-08 23:15:45 Enumerating 3D devices.
2010-03-08 23:15:45 Found adapter #0 - NVIDIA GeForce 9800 GT (6.14.11.9621)
2010-03-08 23:15:45 Adapter #0 - NVIDIA GeForce 9800 GT :
2010-03-08 23:15:45 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-08 23:15:45 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-08 23:15:45 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-03-08 23:15:45 Initializing keypress handler.
2010-03-08 23:15:45 Parsing INI file .\defaults.ini
2010-03-08 23:15:45 INI file .\defaults.ini loaded.
2010-03-08 23:15:45 Loading keyboard tables.
2010-03-08 23:15:45 Creating window.
2010-03-08 23:15:45 Checking display driver version.
2010-03-08 23:15:46 Activating window.
2010-03-08 23:15:46 Picking a default resolution, desktop is 1280 x 1024, 32 bits
2010-03-08 23:15:46 Ratio is 1.25
2010-03-08 23:15:46 Resolution selected 1280 x 1024, 32 bits
2010-03-08 23:15:46 CRender::InitDevice: Using 32bit mode.
2010-03-08 23:15:46 CRender::InitDevice: Using vsync 0.
2010-03-08 23:15:46 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-08 23:15:46 CRender::InitDevice: HardwareTnL Enabled.
2010-03-08 23:15:46 Using hardware vertex shaders.
2010-03-08 23:15:47 Initializing render system.
2010-03-08 23:15:47 Trilinear Mipmapping available.
2010-03-08 23:15:47 Vertex Shader Version: 3.0
2010-03-08 23:15:47 Pixel Shader Version: 3.0
2010-03-08 23:15:47 Initializing engine internals.
2010-03-08 23:15:47 CRender::InitDevice completed successfully.
2010-03-08 23:15:47 Parsing INI file ./eqlsUIConfig.ini
2010-03-08 23:15:47 INI file ./eqlsUIConfig.ini loaded.
2010-03-08 23:15:52 Trilinear Mipmapping available.
2010-03-08 23:15:52 Vertex Shader Version: 3.0
2010-03-08 23:15:53 Pixel Shader Version: 3.0
2010-03-08 23:15:59 Trilinear Mipmapping available.
2010-03-08 23:16:00 Vertex Shader Version: 3.0
2010-03-08 23:16:00 Pixel Shader Version: 3.0
2010-03-08 23:17:29 Trilinear Mipmapping available.
2010-03-08 23:17:29 Vertex Shader Version: 3.0
2010-03-08 23:17:29 Pixel Shader Version: 3.0
2010-03-08 23:17:31 Trilinear Mipmapping available.
2010-03-08 23:17:31 Vertex Shader Version: 3.0
2010-03-08 23:17:31 Pixel Shader Version: 3.0
Reply With Quote