So ya'll thought I was going to dwindle based on the massive amount of work I'm putting into this, nope, not one bit.
Actually got about 3 more themes (means quite a bit of content) pretty much done, and going to be revamping the intro to make sense with our story.
If you'd like to come in (I'm leaving it up for the night), the Hub is a little bare, but I assure you the themes are ready to rock. I am going to go through the next few themes, then construct the beginning to be way different than your typical server intro (plans already laid out) then we'll be knocking out our Velious as well as raid content.
Plans for the Velious themes...
Me and my writer (Now don't think because I'm the only one constructing this stuff at the time that it's going to lack) have been laying out what we're going to be doing and the angles we're going to be cutting at before we hit up Velious. But the general idea is that we're going to be taking an approach that still appears challenging but still is reasonable as its towards the high end of the levels (90-110)
The theme will be expressing Coldain and Kael in their own respective views before Tormax and Dain took their positions. You will selectively be able to take the position of either Kael or Coldain to recieve different rewards. The ideal in both is that you will lead an army of NPC's into another mass...
For example in the Dain/Coldain conflict, you will lead a unit and construct it yourself, given the option between different classes for each of your Coldain will ultimately have partial influence on your victory.
As far as server-specific details on execution, you're going to have to play it, there's too much to explain here when you can just see it for yourself. The raid/group system will be very unique, and will tailor to both softcore and hardcore-objective like players...
From people who have seen the work all up until the way it's done will vouch that it is very thorough and you should expect the same as it comes.
If you have any questions PM me or post here.
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