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Old 04-04-2010, 12:14 PM
i1010101
Fire Beetle
 
Join Date: Mar 2010
Posts: 5
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Okay, think I've got the four that I wasn't sure about figured out (amazing what a few hours sleep and a few hours away from the keyboard will do :P).

timers contains reuse timers for abilities, yes? Probably should keep that.

The three "vw" tables are I'm guessing "virtual world" copies of their respective world tables used by the zone server for stuff that is pending a write to said world tables? Or something like that :P. Suppose I wouldn't need those.

I imagine looking at the source might have made identifying those easier .

Oh, and I have no idea how I ended up with graveyard on my list. It's not a keeper for character backups...

So my revised "keep" list is as follows:

botbuffs
botgroup
botgroupmembers
botguildmembers
botinventory
botpetbuffs
botpetinventory
botpets
bots
character_
character_activities
character_backup
character_enabledtasks
character_tasks
chatchannels
completed_tasks
faction_values
friends
guilds
guild_members
guild_ranks
guild_relations
inventory
keyring
mail
pets
player_corpses
player_corpses_backup
player_titlesets
quest_globals
sharedbank
timers
zoneflags

So those 33 tables will keep intact all the stuff a player can really end up changing in the database relating to their own characters. Is that right?

Again, thanks for any replies.
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