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  #22  
Old 04-20-2010, 07:25 AM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
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I have implemented a unique ID for every spawn involved now with qglobals enabled on each

The situation is still the same. The NPC does not trigger an event when it reaches a waypoint (if it does) when nobody is in the zone.

Gaah!
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