Quote:
	
	
		
			
				
					Originally Posted by  cavedude
					 
				 
				The second and more severe, it causes looted items to have a seemingly random chance of becoming NPDROP, even if they are not attuneable. 
			
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 I fixed this on my server by adding the following right before the database.CreateItem calls in MakeLootRequestPackets and LootItem in the PlayerCorpse.cpp file
	Code:
	if(item_data)
	if(database.GetItem(item_data->item_id)->Attuneable)
		item_data->instnodrop=1;
	else
		item_data->instnodrop=0;