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Old 05-23-2010, 09:06 PM
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Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Here are some recent changes. I'm not going to announce much further until we get closer. But as I have mentioned before, I have a lot more time to put forth towards this and get all kinds of work done much faster.

Here's recent changelog.


Quote:
Just got back from the Korn concert in Bismarck, ND... Back to the grind... Changelog 05-23-2010

-The global credit system now uses your account instead of just one character on the account. This will save tons of space on my database and make it a lot nicer for those who'd like to use this feature. This also has been applied to everything that is laced to using the credit system. The buffer, mercenaries etc.

-The buffer in Forgotten Halls now charges considerably less. Now charging you only the price of what your character's level is. He will not be class-ruining but offers a boost to game-play

-Mercenaries like mentioned above are now using an account credit system.

-The credit system will display the amount remaining on the account as well as what accountname it is coming from.

-This credit system will have an optional "Password Verification," system for those who would like to use it. And anything that requires password verification will ignore the prompt for one if you have not made one yet via Josec in Forgotten Halls.

-The "Rise of the Barbarian," theme is close to being finished - Yes I did this one out of order, the rest of them are done, if not almost done.

-It is now announced that there is a new progression line that is much different from before: (80% SOLO-ABLE CONTENT)

Intro 1-20

Blackburrow: Qeynos-Blackburrow Showdown 20-25

Cazicthule: A Lost Child 25-30

Highkeep: Invasion of the Goblins 30-40

Rise of the Barbarian 40-50

The Reign of Kurn Machta - 50-60

Drogan's Demise - 60-70

Overthere: Age of the Snake 70-90

Jaggedpine: Sethos training grounds 90-110


Considering this new line of progression, items that were made before will be adjusted in order to progression line:

During our 11 hour round-trip, I have laid out new concepts for the server:
-GM Events will be preloaded, meaning I will have them custom made and ready to rock for almost anyone to be able to run them. One of the examples will be Capture the Flag. As well as death-matches and team death-matches. And server-wide effort events.

-Capture the Flag's first Instance will involve Everfrost and two sides. Orc Red/Blue. A huge Igloo on each side for base camps. As well as a huge flag on each side.

-The system will very much resemble Quake 3 in the aspects that there are ground spawns that you can walk up to to obtain health and weapons, as well as armor boosts.

-There will be two teams as mentioned above, and will be inserted into a , and a guild, whilst their actual guild is stored in the database for returning outside of the GM event.

-Both sides will have a hover-over buff pad.

-To resolve differences in gear and levels... The hovering items and weapons will be the main use of attacking a person on another team or having any benefits to the game to balance it out. On the same note players will be blessed with a buff that gives 4k AC 100k HP/MANA

-Both sides will have a hover over stats checker that will show in a pop-up window.

-The team scores will be monitored via the Task-System

-Player scores per person name will be displayed on a hover over in the Igloos (Player - Score)



ALTERNATE MISSIONS:


-I have decided that there be alternative instance missions that will be similar to themes, but not nearly as full-blown as far as customization and story. The Reason for this is 1) The unexpected blow-up of players on live-release (If it does) 2) Another option for players leveling up new toons differently.

-These alternative missions will offer comparable loot, but will substitute the necessity of needing a theme-flag to go on to the next progression-airy theme

-There will be about 4-5 alternate missions up until Rise of the Barbarian if not at Rise of the Barbarian considering

-The only drawback of this is that Epics will require items from both alternative and Theme-type progression zones.

-These alternative missions will have instances that are available to everyone in the server, they are simple a different "slate" of custom content. So that the previous "live-like" spawns are preserved for perhaps later use.

UPCOMING CHANGES

-The completion of the progression-airy themes is drawing near. That means the cosmetics and details of the server will have a chance to be looked at and gone over. This includes:

-The spellfile (Approx. 130 spells 80-110)

-Class balances

-Custom abilities per class (Discs./Spells)

-Pets to be tweaked comparable to that of the mercenaries

-"Epic Armor quests" - Where you perform a series of tasks to obtain a special piece of equipment that has a back story to it.

-15 Instance Group Missions with custom credit to be used on merchants. (Instance Missions can be made A LOT faster than themes, and themes don't take too terribly long.

-Static raid targets spread throughout

-Custom spawns to be added throughout existing themes and other locations for various quests.


I will keep you all up to date.

Quote:
Those who are serious about testing, PM me with your LS account # and username, I will manually flag you. I need people who want to help, I'm working on this almost every day now that the semester is shot down.
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