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Old 06-17-2010, 09:38 AM
gaeorn
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by trevius View Post
I think this is fixed in Rev1547. It seems like the RNG was producing negative numbers when it shouldn't have for sints and very high numbers for uints, which would cause 100% drop rate.
Actually, the RNG itself only produces uint32 results. The transform to a range of integers (low to high) was where the problem was. But as stated, this has been fixed.
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