Quote:
Originally Posted by thepoetwarrior
Sorry for bringing this up again, but it would be really nice to have something like #reloadspells similar to the #reloadquest in-game command. I assume it wouldn't be too hard, or even take too much time, to write a small function in the source code to do this? Would make testing edits a lot quicker.
Hope someone notices my request =)
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Actually, it would be difficult and time consuming to do so, yeah. Currently, spells are loaded into shared memory which is only loaded when the server is first started. This behavior can be changed, but it would take far more time than adding a simple function. The same goes for faction, loot, and items.