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Old 07-08-2010, 12:16 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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I know I'm making more work for you as you got to clean up my shoddy code but at least the groundwork is done(hopefully lol).

BTW The more I looked into SE_BossSpellTrigger, they are all single target npc on client spells which would be handled with scripting so I think its pretty safe to combine these two functions together.

edit... seems like SE_CastOnWearoff is exactly the same as well except it is for client on client/pet spells and self only spells. The only spell that doesnt fit the pattern is Temporal Lapse which contains none of the crazy restrictions/effects from live(cant cast if more than 90% h/e/m and it teleports you back to where you cast it) so I assume Sony did some fancy spell coding like we got recently for it. Other than that I think all 3 effects function the same.
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