forgot the requisite spell effects change...
Code:
Index: spell_effects.cpp
===================================================================
--- spell_effects.cpp (revision 1604)
+++ spell_effects.cpp (working copy)
@@ -2812,6 +2812,7 @@
case SE_LimitCastTime:
case SE_NoCombatSkills:
case SE_TriggerOnCast:
+ case SE_EndurancePool:
{
break;
}