You could script it, or could just use the #hatelist command. I would make a level 1 mob, attack it, if you don't get a full dmg quad, repop until you do, then check its hatelist. Then make a level 255 mob with high ac, attack it, if you dont get a quad of misses, repop until you do. The hate values for a full dmg quad and quad of misses should be the same. Then do the same thing with the hate mod item.
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