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  #32  
Old 07-31-2010, 11:46 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Lots of updates recently... most notably we got a hack website up now with forums and some wiki: Trials of Destruction

Besides that, the merc system was scrapped. Bots have made a return, although with some limitations. There will be tasks to increase the number of spawnable bots, up to a max of 5(although they will be locked behind progression). Bots are also only spawnable in the hub zones, so no spam summoning bots in the field.

Experience was also reworked. Previously the level cap was 80 for all theme 1 zones, it then increased to 81 for theme 2 zones, however spells were not congruent with that, they started at 65 and you gained access to an additional level of spells with each zone conquered. So now the level cap varies with each zone of theme, for example:

Oceangreen Village - exp cap 66
Temple of Bertox - exp cap 67
Oceangreen Hills - exp cap 68
Blackburrow - exp cap 69

These levels match the spells you will have at these levels.

Theme 2 is also close to being released. It is heavily customized, as theme 2 on live only contained 2 zones, so in effort to keep the themes balanced, I added 2 zones to the mix. The progression for theme 2 goes like this:

Old Commonlands --> Old Kithicor --> Highpass Hold(PoR version) --> Old Highpass(SoD version)

Old highpass(which is actually the keep zone) was never released on live so the zone is fully custom. Ive also mapped the zone(client side) so that players do not have to run around blind(there are no maps available on mapfiend for it).
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