Yea when I add in that extra stoptimer, the mob will only cast the spell once, instead of on the timer.
Quote:
sub EVENT_COMBAT {
if ($combat_state == 1) {
quest::settimer("test",3); }
if ($combat_state eq 0) {
quest::stoptimer("test"); }
}
sub EVENT_TIMER
{
if($timer eq "test")
{
quest::castspell(92,$targetid);
quest::stoptimer("test");
}
}
|