Yeah, the problem is that the client spell file does not match the server spell file. The best thing I can recommend is to do an export of your spells_new table using the import and export scripts for spells that come with the server code. Then, use the spells_us.txt that is generated by the export script and replace (preferably rename first) your old spell file in your EQ folder. Once your client matches the server, you shouldn't have this problem anymore. Make sure you restart EQ after swapping the spell file.
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