It's a very strong possiblity

It is showing that it is connected though right before it starts into the "World told us told us to start zone dynamic_01." Which of the files does the world server get its informaton from? Is the world section of the the eqemu_config.xml file the only one or does it get something from the login.ini or the loginserver.ini? Or is there another file that I am not looking at. I'll keep messing with the addresses in each of the files and hopefully something clicks for me.
Here are my files:
eqemu_config.xml
Code:
<?xml version="1.0">
<server>
<world>
<shortname>Trinity</shortname>
<longname>Trinity</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>192.xxx.xx.xxx</address>
<localaddress>192.xxx.xx.xxx</localaddress>
<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>192.xxx.xx.xxx</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>543252kasfo321542098udsf</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>
<zones>
<defaultstatus>20</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>myusername</username>
<password>mypass</password>
<db>peq</db>
</database>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
My loginserver.ini:
Code:
# READ README.TXT
[LoginServer]
loginserver=192.xxx.xx.xxx
#loginserver2=
loginport=5998
#loginport2=
#worldname=
#worldaddress=
#locked=false
#account=
#password=
[WorldServer]
Defaultstatus=
Unavailzone=
[ChatChannelServer]
worldshortname=
chataddress=
chatport=
[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
My login.ini :
Code:
[database]
host = localhost
port = 3306
db = peqlogindb
user = myusername
password = mypass
subsystem = mySQL
[options]
unregistered_allowed = TRUE
reject_duplicate_servers = FALSE
trace = TRUE
world_trace = FALSE
dump_packets_in = FALSE
dump_packets_out = FALSE
listen_port = 5998
local_network = 192.xxx.xx.xxx
[security]
plugin = EQEmuAuthCrypto
mode = 5
[Titanium]
port = 5998
opcodes = login_opcodes.conf
[SoD]
port = 5999
opcodes = login_opcodes_sod.conf
[schema]
account_table = tblLoginServerAccounts
world_registration_table = tblWorldServerRegistration
world_admin_registration_table = tblServerAdminRegistration
world_server_type_table = tblServerListType
Those are exactly as I have them. I have to be honest and say that I don't know which part of the program needs each file.
If anyone sees anything or wrong please let me know. I'm so frustrated with this project. I'm not sure if it is the process itself or the fact that it has show me how little I actually know about the whole process.