The only doors in that section of the zone should open up and allow you to run downstairs to Agnarr. They are not suppose to port you anywhere. I don't remember to clearly about any port objects in that room but it is possible that one is in there and the information on it and the doors has gotten crossed up.
Rydda'Dar is one of several named that will slice your tanks up with little to no effort. Defensive abilities and rune spells almost become necessity as you advance.
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