Quote:
Originally Posted by SolidusSZ
Saiko, you're asking that the server be preserved, even though it's now a ghost-town with ~5 people online, when the space could be put to better use for the emu community. This just isn't selfish, it's inefficient.
Anyhow, a Secrets+Vile server would be great. It would easily be the go-to server for custom PvP.
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This post is so full of win.
Also, I am planning to run a Secrets+Vile PVP server. Him and I are in talks about it now. I'd have control over the server box, and he'd have creative design all under his control. I know next to nothing about PVP. I will admit that. Vile has been in the PVP community for much much longer than I have, and he seems like the perfect candidate for a creative developer, I will still be able to code (and all the coding in C++ will likely be done by me, but shared with him)
We're thinking of doing a faction-based PVP server. It's not going to be one of those "we finished it in a day, here it is guys" servers. In fact, we haven't even discussed specifics other than it'll be like Qeynos vs Freeport. So keep your eyes open, a PvP server will come eventually. I will also leave player relations to Vile, he's more than able to recruit GMs and police things by himself (I could care less about that stuff, really, and I think that's also the reason MortalQuest died.)
Some things to note: You won't be able to PvP your own faction this time around with this server. I tweaked the code to make the inter-faction abilities limited. That's already coded.
So to recap for you tl;drers, I won't have creative control over this new project, but I will be doing the coding/sysadmin'ing. Essentially, it's going to be custom EQ PvP.
Hope that gets some of your hopes up.