Thread: Graphic Issues
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Old 01-01-2011, 04:29 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Changing some of these eqclient.ini settings may be worth a try:

Quote:
11) If you encounter disappearing walls, ground, trees, rocks or other objects…

Please make some changes to your eqclient.ini file to correct this problem.

First look for the eqclient.ini file in your EverQuest directory. You can find your eqclient.ini in these 2 likely locations: Click on MY COMPUTER\C: DRIVE\PROGRAM FILES\SONY\EVERQUEST\EQCLIENT.INI Click on MY COMPUTER\C: DRIVE\PROGRAM FILES\EVERQUEST\EQCLIENT.INI

Once your eqclient.ini file has been opened, add a new line to the "[Defaults]" section that says:

HardwareTnL=FALSE

If adding that line does not correct this issue, please add another new line to the "[Defaults]" section that says:

VertexShaders=FALSE

and/or

VSync=1

If you can run without the lines added to your eqclient.ini, then remove them all (except maybe leave the VSync=1 line).

Here's a quick description of each of those 4 lines.

Vsync=1 - This tells EQ to wait for the vertical sync of the monitor before updating the display. The old engine never did this and that would allow visual "tearing" to occur. It is recommended that you leave this set to 1. We may even make that the default in the future.

HardwareTnL=FALSE - This tells EQ to not use the Hardware Transform and Lighting features of your video card (if it has them). We do attempt to detect this and most people will not need this line, however some drivers report false information or some setups may not work well with hardware TnL, so this option is there for those situations. You can also set this to TRUE to force EQ to try and use HardwareTnL, this may help some people if there setup is not detected correctly.

VertexShaders=FALSE - This tells EQ to not use the Vertex Shader feature of your video card (if it has them). Similar to the hardwateTnL setting we attempt to detect this but there are situations where it may need to be forced off. Some cards may perform better with this off.

AccurateLighting=FALSE - This tells EQ to use an alternate rendering path when rendering models (PCs and NPCs) that does less accurate lighting but runs much faster on older CPUs like the Pentium 2. We try to detect the CPU at startup and default this setting, but you can force it with this line. Also, you can set this to TRUE to make it use the accurate lighting code if you wish.

The recommended setting for most people is to not have any of the lines except the VSync one. Only add the other lines if they help your setup run better.
Thank you for following the steps of this guide. After following the above steps you should be able to play EverQuest correctly. If you continue to encounter problems, do not worry – the steps you have just taken have made it infinitely easier for our customer service agents to assist you.

Please be aware that our customer service technical support is available extended hours on 3/24/04 to assist you with the launch of the new graphics engine.
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