While this is something I have been wanting to get done, it hasn't been at the top of my list like I was saying. Also, it would need player-base time-tweaking over an extended period of time. The reason why I say it would take an extended period of time is because you would want it flexible enough to not only store player trades, but you would also want to be able to classify the items that are being put for auction in a menu so that when you have 20,000 items on an auction/trade system, you will be able to navigate it all without it being utter chaos.
Just to shoot some examples would be to sort by latest posting, the most popularly bought items that are up for post again.
-Maintaining a system of average prices and color coating the messages based on auctions being a good deal or costing more than the average cost of the item.
-You could limit each account or player to a certain amount of items to put up for auction.
-After so long of an item sitting on auction, it either A) Get's returned back to the players inventory B) Threatens to get deleted or C) Goes to a collections bin after so long
-Being able to set rules on your item max/min and your rate for decreasing each day.
And I'm sure there are other features I am missing right now because you have the player base to tell you what should be added to it over time.
I will definitely implement this on my own server, but it may not be as soon as you'd like it.
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