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Old 01-20-2011, 02:39 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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From just browsing common/ruletypes.h it looks like the rule Character:SkillUpModifier may do what you want.

The default is 100 (it is a percentage, so 100% = 'normal rate'). Changing it to 200 should make skills go up twice as fast (technically it would double your chance of getting a skillup each time you use the skill). You would update this in your rule_values table.
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