Quote:
Originally Posted by trevius
Awesome as always, GeorgeS! Thanks much
If you get time, here are some other minor adjustments that would be nice to have at some point:
1. In the New Edit window, could you add the power source slot for items? Even though the Power Source slot is technically slot 21, we actually use slot 22 in the database due to slot 21 being used by Titanium for the ammo slot already. So, it is just 1 bitfield higher than ammo. I notice that when I copy an item set to use slot 22 already, it sets the slots to 0, so that may need adjusting too.
2. In the info window for click effects, here is some better info on Click Type:
Click Types:
1 = Clickable from inventory if Level reqs are met
3 = Expendable - normally limited charges such as potions
4 = Must equip to click
5 = Clickable from inventory if Level/Class/Race reqs are met
That's all I can think of for now, but they are fairly minor. Thanks again for the updates!
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Also, another nice note worth adding/changing is this:
Click Level -- Level that the spell will be cast as
Click Level2 -- Minimum level to use the click cast
The main one is clicklevel2, for setting the min level to cast it, but the normal clicklevel field is the level that the spell will be cast as. So, if clicklevel is set to 1, the buffs won't last long, because it will be like a level 1 cast the spell, but if set to 70, they will last much longer.