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Old 01-29-2011, 02:07 PM
chrismed0
Sarnak
 
Join Date: Aug 2010
Location: USA
Posts: 75
Default Updating

I'm compiling again and starting from scratch with the EQEmu server files.
Not deleting what I have.. I have backed up all the SVN files and EQEmuLoginServer files and the PEQ SVN files so if I make a mistake.. instead of mixing everything up I can just delete what I have and copy from the backups to save time (with the backups being untouched) so I know I'm good to go.
Also I know I'm good on the data base up to sourcing in the additional files I didn't know I had to source in so not touching the database... will just source in those sql files.

I also noticed even though I'm getting the:

Code:
========== Build: 5 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
This is a good thing at the end o the build and I know the guide(s) said you would have a lot of warnings but I do notice I'm getting a lot of this:

Code:
5>        Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
5>c:\eqemusvnfiles\eqemu\trunk\eqemuserver\ucs\../common/eq_packet_structs.h(3987) : warning C4200: nonstandard extension used : zero-sized array in struct/union
5>        Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
5>c:\eqemusvnfiles\eqemu\trunk\eqemuserver\ucs\../common/eq_packet_structs.h(4451) : warning C4200: nonstandard extension used : zero-sized array in struct/union
5>        Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
5>c:\eqemusvnfiles\eqemu\trunk\eqemuserver\ucs\../common/eq_packet_structs.h(4483) : warning C4200: nonstandard extension used : zero-sized array in struct/union
5>        Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
5>c:\eqemusvnfiles\eqemu\trunk\eqemuserver\ucs\../common/eq_packet_structs.h(4495) : warning C4200: nonstandard extension used : zero-sized array in struct/union
I take it that is normal as long as my build is successful.

So basicly going to ...
Re-compile ..rebuild the EQEmu Server Directory.. source in the files I need to and add the lines I need into the database.
Still can't find the eqemu_conf.conf file though.

When I get a working eqemu (with a little assistance) I will try to post an updated guide for everyone.

Also still not sure how to link the server to the eqemu world server listings.. I'll worry about that later once I have this figured out.. one step at a time.
thanks

(EDIT)
Ok down to editing the eqemu_config.xml

My file looks like this:
Code:
<?xml version="1.0">
<server>
	<world>
		<shortname>EQExcalibur</shortname>
		<longname>EQExcalibur in BETA</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<!-- <address>some.server.com</address> -->
		<!-- <localaddress>192.168.0.5</localaddress> -->

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>eqemulator.net</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/>-->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="localhost" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>some long random string</key>
		
		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="false" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
	<chatserver>
		<host>channels.eqemulator.net</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>channels.eqemulator.net</host>
		<port>7779</port>
	</mailserver>

	<zones>
		<defaultstatus>20</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>localhost</host>
		<port>3306</port>
		<username>eq</username>
		<password>eq</password>
		<db>eq</db>
	</database>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
</server>
First Question:
Do I need to uncomment this...
Code:
<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<!-- <address>some.server.com</address> -->
		<!-- <localaddress>192.168.0.5</localaddress> -->
some guides say to ... the actual file says you don't need to....

Second question:
Is this what links the server to the EQEmu world server list?
Code:
<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>eqemulator.net</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>
if so.. is that correct besides my account and login info?
And does it go by the "World Server" account login information? or is there a lot more involved with that process?

Last Question (for the moment)
Code:
<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
does it matter if you uncomment these and edit them or can you just leave these alone?
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