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Old 02-17-2011, 01:32 PM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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I haven't looked through your code too much, but I'm sure there is significant improvement.

It might be easiest to just make mob->IsEgnaged() a virtual function and overload it in the client object. I can't think of anything that would break. The only time IsEngaged() is used in reference to a client is in the bot code as far as I'm aware. That way, you wouldn't have to mess with all of the group iterations in the bot code.
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