I have never really messed with the code that causes that on GMs (when #gm is on), but it definitely should camp out normally if you turn #gm off before /camp'ing out.
I suspect it was coded that way to mimic Live. I played a Guide char for about a year on Live, and getting the disconnected screen when you type /camp with #gm on is exactly what happens on Live as well (or did when I played one). Though, maybe it was that way due to something hard coded into the client, I am not sure.
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