Thread: GM Event
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  #3  
Old 03-15-2011, 03:25 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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Thanks Chaos; not a bad idea. I was hoping to be able to spawn a mob that is completely random in terms of pathing. Perhaps Trevius' code for randomizing paths could be used in conjunction with this idea.

Now you have my wheels spinning. I'll have to think more about this.

Thanks again!
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