Thread: Beards?
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  #9  
Old 04-19-2011, 05:53 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
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Your hint was absolutely correct. To make creating chars with beards work properly using the Titanium client, you need to change the following file to:

Code:
struct CharCreate_Struct
{
/*0000*/	int32	class_;
/*0004*/	int32	haircolor;	// Its REALLY the hairstyle (confirmed)
/*0008*/	int32	beard;		// THIS is the beard!
/*0012*/	int32	beardcolor;	// And THIS is the beardcolor
/*0016*/	int32	gender;
/*0020*/	int32	race;
/*0024*/	int32	start_zone;
	// 0 = odus
	// 1 = qeynos
	// 2 = halas
	// 3 = rivervale
	// 4 = freeport
	// 5 = neriak
	// 6 = gukta/grobb
	// 7 = ogguk
	// 8 = kaladim
	// 9 = gfay
	// 10 = felwithe
	// 11 = akanon
	// 12 = cabalis
	// 13 = shar vahl
/*0028*/	int32	hairstyle;	// This IS the haircolor. (confirmed)
/*0032*/	int32	deity;
/*0036*/	int32	STR;
/*0040*/	int32	STA;
/*0044*/	int32	AGI;
/*0048*/	int32	DEX;
/*0052*/	int32	WIS;
/*0056*/	int32	INT;
/*0060*/	int32	CHA;
/*0064*/	int32	face;		// Could be unknown0076
/*0068*/	int32	eyecolor1;	//its possiable we could have these switched
/*0073*/	int32	eyecolor2;	//since setting one sets the other we really can't check
/*0076*/	int32	unknown0076;	// Could be face
/*0080*/
};
Thanks again for the help!

EDIT: Wait! Theres an issue with the hair color now...dont know if its old or new. Stand by, checking...

EDIT2: False alarm it seems. I think the Titanium character editor got some strange issues itself. Tested a dwarf and browsing through the beards rightward I wasnt able to choose a shaved model. It works browsing leftward. Then there seem to be 2 black colors, while chosing the 2nd black results in a different color after the creation process. However, nothing to be done about that, at least not by me
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