View Single Post
  #6  
Old 04-19-2011, 02:14 PM
DoucLangur
Fire Beetle
 
Join Date: Jan 2011
Location: Cologne
Posts: 7
Default

Is there any news on this, as in: has a generic code to allow a quest to be MQed been implemented into EQEmu?

If not, I am trying to provide a generic solution, as in: give a quest a flag to define whether it is MQable or not, and if that flag exists, NPC will accept individual items for that quest's turnin, and reward whoever completes a set.

We are currently facing the situation on Project 1999 that only JBoots are implemented as a MQ, because each MQ needs to be scripted separately. I would like to improve on that situation.

Also - if this is not provided as a generic functionality yet - I am interested in contact with any experienced EQ Emu programmers on the topic.

Cheers,

DoucLangur

PS: Why is the EQ Emu code so terribly underdocumented? I can hardly find any lines of documentation in the questmgr.cpp / .h files...
Reply With Quote