oh, so you can make scalable ANY item, not just a Charms?
This is great! =)
Now if we could just be able to "scale" effect bonuses on items

Then we can make SETs that benefit from "full set" effects
for item durability project - this will still require TONS and TONS of additional items and lots of work - if you want item to have 5 durability stages - this means you need to have *5 of any given item, and then tons of perl scripts, and tons of npc hand in or combine recipes to "repair" them...