You couldn't rip out the classes per se since the client provides them in the character create. What you could do is start them somewhere and then have a forced perl quest that does a permaclass to them of your choosing. Class names are also hard coded into the client so changing the actual names would be difficult.
Creating new spells you can do in spells_new through the database, the items table can be class/race specific to tailor who you want to wield what.
PVP teams would be more of a challenge without changing the source. Hardcore pvp works I don't know if Secrets ever provided the team race pvp code - and that is limited to race.
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