So, if I am understanding this correctly, I could force all players to choose either Shadow Knight or Paladin through a quest, but I would not be able to change the name of the class to anything other then Shadow Knight and Paladin.
That's acceptable really. I think people would get the point anyway when they realize that shadow knights always wield a red glowing sword and paladins always wield a blue glowing sword.
And, in reality, that would be pretty cool lore wise if you start out as an ordinary class, and then through a quest series you get changed to either shadow knight or paladin (aka sith or jedi) depending on the choices you make in the quest.
I am thinking maybe I could handle the pvp aspect by making it a full pvp server (if that code is available), and then just putting lots of guards and other npcs through out the world that are either loyal to one faction or the other. Then I can make the quest that changes the character to a shadow knight or paladin adjust their faction with the npcs that follow their side (aka empire and rebel).
On top of that, I could make Neriak the sith home city and freeport the jedi home city.
I wonder though, would it be possible to make is that if you kill a player of your faction, it lowers your standing with that faction, and ultimately you get changed to the class of the other faction if your faction gets low enough. That way there, it would be possible to player kill people of your faction, but if you do it a lot (aka griefing), you end up switching factions to the other side. Just a thought.
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