So I did more testing with this and the only problem I can find with this solution is that you still gain rested OOC while moving on a mount.
If anyone could point out were the code for movement is im sure just adding a playeraction = 0 when movement would fix that.
Or another thought I can not find the code that controles the resting UI. If I knew were that was I see no reason why something like...
if(restui == true)
{
playeraction = 1;
}
else
playeraction = 2
wouldn't fix the entire mounted ooc problem
Sikkun
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