You're probably right on the logic. I didn't test it, but I think if a change is made, it should be made there.
Setting playeraction to 1 will make IsSitting() return true, which affects many other things, such as not being able to use skills/aa, being hit for max damage, and multiplying aggro.
When you changed playeraction did you test in combat to see if you could cast spells and such?
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