I think I might need to clarify my point a little better. If you read the posts from the above mentioned link you will find out that the spell Illusion: Flying Dragon(21626) had multiple animation states associated with it when it was initially introduced. According to the posts it was later changed to function a little bit differently. It may have been that the flying trick has some sort of set appearance aspect to it which could explain the multi states that are talked about.
At the very least I would think that the TargetAnim field from the spell data would be the correct number to use with #doanim. I tried the #doanim 233 with my SoD client and it crashed the client the first time and did nothing the second time. I think it is missing something.
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