Quote:
Originally Posted by pfyon
I agree that roles are probably the next step, but disagree that they need to be infinitely customizable. I think for the average user, it would be sufficient to provide some basic roles (eg melee dps, ranged dps, healing, etc) with secondary roles (which could be the same as the list of primary roles).
Primary/secondary roles would just define the expected behaviour of the bot.
I think, if people want to be able to finely customize their bots' behaviour, it would be easier to just write a text only client which would run on the player's computer and allow people to write scripts for their own bots. We already have all the opcodes and knowledge of how the client communicates with the server, so it shouldn't be hard to write a client like this.
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I actually like bad_captains ideas about having presets. It allows customization (and keep in mind I would like to give some options to those that couldn't code Hello World in a GUI) without making it over complicated. After thinking about the "aggressive/passive/balanced/off" idea I began to see it as a nice way of allowing freedom and control without undue complexity for the average user.
This would also allow for a personal connection with the bots and encapsulate an individual players style in a given situation.
EDIT: Oh yea since we are discussing

I had an idea that I am going to work on but want to know if you all would like to see it in the main code or as custom code
WHen grouped with a live ranger/druid or bard and they track something they say like its to the left or right or whatever. I was thinking of altering the bot tracking window to function like the find function. That goofy gold trail. Its like someone say go left. It kind of points you in the right direction but its AI is so goofy that its more like getting directions from someone. It isnt live like just knowing a mob is up somewhere imo. What do you guys think?