Quote:
Originally Posted by Criimson
Now this code is not in atm as far as I can tell. I did notice a mob count function that was related to fear. If I am corect it checks how many mobs are in close proximity and not agroing and if its a certain number then fear isnt cast. I was looking at it thinking I might alter it to to start an agro check for aoe spells like aoe mez.
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AOE spells definitely need to be thought out and added in. AOE nukes would most likely need to be togglable, since I can see the usefulness on AEing for faction or questing, but think the AI would be difficult to get right so it doesn't break mez, root, or otherwise affect mobs you wouldn't want it to.