Quote:
Originally Posted by Criimson
Using your last question as an example: Code could be implimented that checked a certain amount of casts before giving up on that spell and as resist checks are pretty easy to code there could be a range in which it is basically seen as immune. To me bot AI isn't very difficult to break down. A thought process is basically a tree and the branches are far from infinite.
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Wizard nuke code already does somethign similar. It compares the mob's resists, and determines which is lower, but must be a certain amount lower to coose one group of nukes over another. We would just have to determine at which point it's pointless to continue casting a magic or fire based spell. But we would also have to factor in lure type spells, just in case there are custom spells, or spells added later that use them.
I see preventing in the first place as better than tracking how many times a certain spell fails to land. Less to keep track of and more efficient.