Quote:
Originally Posted by dark_fusion
I may have found something with the ac/avoidance, its seems there is no check for the avoidance cap in GenerateArmorClass - this could lead to bots having unlimited avoidance? could be the reason they become nearly un-hittable when fully geared/augd
Im going to try adding a line that checks for the avoidance limit, and sets it to the limit if exceeded.
|
GenerateArmorClass matches the client calculation for CalcAC. I just updated the MeleeMitigation for Bots to match the mob version, which utilizes soft caps. Let me know if this addresses this issue. I tend to stick to realistic values for my equipment, so I'm not sure how this would affect bots who have AC > 6-10k.. (I run in the 2-2.5k range for my tank)