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Old 08-04-2011, 01:04 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Quote:
Originally Posted by dark_fusion View Post
I may have found something with the ac/avoidance, its seems there is no check for the avoidance cap in GenerateArmorClass - this could lead to bots having unlimited avoidance? could be the reason they become nearly un-hittable when fully geared/augd

Im going to try adding a line that checks for the avoidance limit, and sets it to the limit if exceeded.

GenerateArmorClass matches the client calculation for CalcAC. I just updated the MeleeMitigation for Bots to match the mob version, which utilizes soft caps. Let me know if this addresses this issue. I tend to stick to realistic values for my equipment, so I'm not sure how this would affect bots who have AC > 6-10k.. (I run in the 2-2.5k range for my tank)
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