Cool. I'll go over there and get the source so I can get WLD support into the engine I'm working with. I tried using Morfit, which was the engine the WLD format was written for, but low and behold, it didn't work. :P WLD is SUPPOSED to be an ASCII format that the engine translates into a BSP tree, but for some odd reason, the ones with EQ are in some terse binary format.
Methinks VI either made a proprietary format and just decided to call it WLD or used some other format and just changed the extension.
We'll see how it goes.
Thanks for the tipoff.
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