I loved the EQ2 tradeskill system as it was designed at launch. It was interdependent, created markets, was a time sink, and the Master level items in each tier were worth getting. The lesser items were useless but low loss to make/vendor for skill ups. The task system removed the need to make so much trash which I also liked, but I think they lost it when they removed all the interdependence.
I guess because of that I like your ideas. Defiant is a is a good idea for the common gear and then tradeskill for the better gear.
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