Well... That fix worked now i'm getting something else entirely ! haha .. Any ideas here??
Code:
> Zone.exe!Mob::ExecWeaponProc(unsigned short spell_id=19361, Mob * on=0x01564b08) Line 2728 + 0x10 bytes C++
Zone.exe!Mob::TryWeaponProc(const Item_Struct * weapon=0x04e49a88, Mob * on=0x01564b08, unsigned short hand=13) Line 3793 C++
Zone.exe!Mob::TryWeaponProc(const ItemInst * weapon_g=0x015d9d10, Mob * on=0x01564b08, unsigned short hand=13) Line 3680 C++
Zone.exe!Client::Process() Line 397 C++
Zone.exe!EntityList::MobProcess() Line 488 + 0x1a bytes C++
Zone.exe!main(int argc=2, char * * argv=0x003a3020) Line 480 C++
Zone.exe!__tmainCRTStartup() Line 266 + 0x12 bytes C
kernel32.dll!7c816d4f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
kernel32.dll!7c8399f3()
Zone.exe!Client::AutoPutLootInInventory(ItemInst & inst={...}, bool try_worn=true, bool try_cursor=false, ServerLootItem_Struct * * bag_item_data=0x3a064000) Line 622 + 0x6 bytes C++
00000f06()