You could "dilute" it. For example, if you have a lootdrop made up of a crude defiant bracer set at 1%, then it will have a 1% chance of dropping. Now if you add a ration or some other item to that lootdrop, then there is a 1% chance of dropping either one based on their pcts.
Ration 50%
Defiant Armor Piece 50%
Lootdrop at 1% means there is a .05 (half a percent) chance of dropping the defiant piece.
Ration 90%
Defiant Armor Piece 10%
Lootdrop at 1% means there is a .01 (tenth of a percent) chance of dropping the defiant piece.
That is how I understand it. I have a solo server so when a defiant drop occurs it usually not usable by my class so it is still rare for me to find one I can actually use. I also did the same with the Melee Augments and Gloomingdeep items since I dont use the tutorial.
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