View Single Post
  #4  
Old 01-15-2012, 10:31 PM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default

Quote:
Originally Posted by Caryatis View Post
Spell Effect 196 is implemented, it simply doesnt have an entry in spell_effects.cpp to not send that msg.

Code:
#define SE_Strikethrough				196	// implemented
EDIT

So all I would have to do is add that line for strikethrough here?

Code:
// Handled Elsewhere
			case SE_ImmuneFleeing:
			case SE_BlockSpellEffect:
			case SE_Knockdown: // handled by client
			case SE_ShadowStepDirectional: // handled by client
			case SE_SpellOnDeath:
			case SE_BlockNextSpellFocus:
			case SE_ReduceReuseTimer:
			case SE_SwarmPetDuration:
			case SE_LimitHPPercent:
			case SE_LimitManaPercent:
			case SE_LimitEndPercent:
			case SE_ExtraAttackChance:
			case SE_ProcChance:
			case SE_StunResist:
			case SE_MinDamageModifier:
			case SE_DamageModifier:
			case SE_HitChance:
			case SE_MeleeSkillCheck:
			case SE_HundredHands:
			case SE_ResistFearChance:
			case SE_ResistSpellChance:
			case SE_AllInstrumentMod:
			case SE_MeleeLifetap:
			case SE_DoubleAttackChance:
			case SE_DualWieldChance:
			case SE_ParryChance:
			case SE_DodgeChance:
			case SE_RiposteChance:
			case SE_AvoidMeleeChance:
			case SE_CrippBlowChance:
			case SE_CriticalHitChance:
			case SE_MeleeMitigation:
			case SE_Reflect:
			case SE_Screech:
			case SE_SingingSkill:
			case SE_MagicWeapon:
			case SE_Hunger:
			case SE_MagnifyVision:
			case SE_Lycanthropy:
			case SE_NegateIfCombat:
			case SE_CastingLevel:
			case SE_RaiseStatCap:
			case SE_ResistAll:
			case SE_ResistMagic:
			case SE_ResistDisease:
			case SE_ResistPoison:
			case SE_ResistCold:
			case SE_ResistFire:
			case SE_AllStats:
			case SE_CHA:
			case SE_WIS:
			case SE_INT:
			case SE_STA:
			case SE_AGI:
			case SE_DEX:
			case SE_STR:
			case SE_ATK:
			case SE_ArmorClass:
			case SE_EndurancePool:
			case SE_Stamina:
			case SE_UltraVision:
			case SE_InfraVision:
			case SE_ManaPool:
			case SE_TotalHP:
			case SE_ChangeFrenzyRad:
			case SE_Harmony:
			case SE_ChangeAggro:
			case SE_Hate2:
			case SE_Identify:
			case SE_Calm:
			case SE_SpellDamageShield:
			case SE_ReverseDS:
			case SE_DamageShield:
			case SE_TrueNorth:
			case SE_WaterBreathing:
			case SE_MovementSpeed:
			case SE_HealOverTime:
			case SE_PercentXPIncrease:
			case SE_DivineSave:
			case SE_Accuracy:
			case SE_Flurry:
			case SE_AttackSpeed:
			case SE_AttackSpeed2:
			case SE_AttackSpeed3:
			case SE_Purify:
			case SE_ImprovedDamage:
			case SE_ImprovedHeal:
			case SE_IncreaseSpellHaste:
			case SE_IncreaseSpellDuration:
			case SE_IncreaseRange:
			case SE_SpellHateMod:
			case SE_ReduceReagentCost:
			case SE_ReduceManaCost:
			case SE_LimitMaxLevel:
			case SE_LimitResist:
			case SE_LimitTarget:
			case SE_LimitEffect:
			case SE_LimitSpellType:
			case SE_LimitSpell:
			case SE_LimitMinDur:
			case SE_LimitInstant:
			case SE_LimitMinLevel:
			case SE_LimitCastTime:
			case SE_LimitManaCost:
			case SE_CombatSkills:
			case SE_SpellDurationIncByTic:
			case SE_TriggerOnCast:
			case SE_HealRate:
			case SE_SkillDamageTaken:
			case SE_SpellVulnerability:
			case SE_SpellTrigger:
			case SE_ApplyEffect:
			case SE_Twincast:
			case SE_InterruptCasting:
			case SE_ImprovedSpellEffect:
			case SE_BossSpellTrigger:
			case SE_CastOnWearoff:
			case SE_EffectOnFade:
			case SE_MaxHPChange:
			case SE_SympatheticProc:
			case SE_SpellDamage:
			case SE_CriticalSpellChance:
			case SE_SpellCritChance:
			case SE_SpellCritDmgIncrease:
			case SE_CriticalHealChance:
			case SE_CriticalHealOverTime:
			case SE_CriticalDoTChance:
			case SE_SpellOnKill:
			case SE_CriticalDamageMob:
			case SE_LimitSpellGroup:
			case SE_ResistCorruption:
			case SE_ReduceSkillTimer:
			case SE_HPToMana:
			case SE_ManaAbsorbPercentDamage:
			case SE_SkillDamageAmount:
			case SE_GravityEffect:
			case SE_IncreaseBlockChance:
			case SE_AntiGate:
			case SE_Fearless:
+                       case SE_Strikethrough
			{
				break;
			}

			default:
			{
Would that fix the problem?
Reply With Quote