I've compiled it on Fedora 13, 32-bit using Tabasco's patch for Linux. I didn't want to mess with code::blocks settings, so I just did it on command-line with g++.
I can't seem to get it to work properly though, it opens and crashes trying to load gfaydark. I have gfaydark.s3d in the same folder as the Lantern binary file.
lantern.ini:
Partial log.ini:
Code:
..........
<-!-> Error: Could not link mesh: 0
<-!-> Error: Could not link mesh: 1
<-!-> Error: Could not link mesh: 2
<-!-> Error: Could not link mesh: 3
<-!-> Error: Could not link mesh: 4
<-!-> Error: Could not link mesh: 5
<-!-> Error: Could not link mesh: 6
<---> Total polygons: 74981
<---> Total render vertices: 97028
<---> Total indices: 0
<---> Filename here: SGRASS.BMP
<-!-> SGRASS.BMP has an unknown bpp
<-!-> Unable to load texture SGRASS.BMP!
<-!-> Unable to load zone textures!
<-!-> Fatal Error: Unable to load zone data!
Have I forgotten something?
Edit: This is using the .s3d from a fresh Titanium installation. I've also tried qrg and unrest, they both give similar errors.