This is indeed the case, and as you said, pretty easy to fix.
Quote:
Originally Posted by lerxst2112
It may not help that by default Direct3D is left-handed and OpenGL is right-handed with regards to coordinate systems. Not hard to account for if you know the format the data is loaded in and the destination system you want it to fit, but certainly a common pitfall.
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The resolution should now load from the ini file and you can change camera speed with +/- now as well.