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Old 02-09-2012, 09:26 AM
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Tabasco
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Join Date: Sep 2009
Posts: 269
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I do my cast time stat bonuses in spells.cpp, Mob::DoCastSpell by hitting cast_time with the final haste percentage. For my purposes this is innate and would stack with existing hastes.
At that point you can just set a floor for cast time and the client doesn't seem to be bothered at all.
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