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  #19  
Old 02-17-2012, 11:12 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
Default

The rule unfortunately doesnt give any penalties with the rule on. It only gives bonuses to halfings, rogues, and warriors.

Code:
            if(RuleB(Character,UseRaceClassExpBonuses))
	{
		if(GetBaseRace() == HALFLING){
			aatotalmod *= 1.05;
		}

		if(GetClass() == ROGUE || GetClass() == WARRIOR){
			aatotalmod *= 1.05;
		}
I guess it wouldnt be too hard to modify this for real exp penalties though
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