Great suggestions guys. You are welcome to start on the server/network component.
Also, a small update:
- Added support for fragment 29, which deals with regions with water, lava, PVP, etc.
- Added rendering support (temp) for these different regions.
- Plus/Minus keys now do not effect look sensitivity.
- F1 now takes screenshots
- Split, and moved the various text files (CHANGELOG, BUGS, LICENSE, README)
The underwater effect needs some tweaking and the specifics might be found in some of the unknowns in this fragment. I mainly added the fog effect so I could test the accuracy of the implementation.
It also implemented the PVP zones. As someone who has never been in Qeynos, can someone verify that the red X's were not areas that you would be in the PVP area? Only the green highlighted area is denoted in the zone files as the PVP area.
Thanks!