You can also set a random armor tint by adding something like this after all of your other changes are done:
Code:
#my $Material = plugin::RandomRange(1,3); # Random armor texture
my $Material = 2;
$Color = (plugin::RandomRange(0,255) & 0xFF) << 16;
$Color |= (plugin::RandomRange(0,255) & 0xFF) << 8;
$Color |= (plugin::RandomRange(0,255) & 0xFF);
$Color |= 0xFF << 24;
for (my $slot = 0; $slot < 7; $slot++)
{
$npc->WearChange($slot, $Material, $Color);
}
You could add robes in there as well if you wanted to by adding the Materials 12 to 18 or whatever when it does the chest slot in the for loop.