Is anyone here experienced in reverse engineering files? I have been going through and documenting every type of file the client uses. There is one file however, which seems to stump me. The file is denoted by:
<shortname>_sounds.eff
This file is a counterpart to the other file <shortname>_sndbnk.eff which lists files that are either emitted or looped. This file is in plain text.
I am not that experienced in reverse engineering and wanted to know what you guys recommend. I assume the file contains things like x, y, z positions, sound file name, volume, radius and that sort of thing.
It's possibly ZLIB compressed or just a bizarre file format. It has no discernable header so I doubt it's a specific file format. Searches for .eff bring up EverQuest effect format but there are no specifics.
Any help/advice would be greatly appreciate. (hint hint Windcatcher)
Cheers!