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Old 03-22-2012, 05:43 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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I am in the process of rewriting all of the render code but as far as I know, the frustum pulls the clip distance from this line in init.cpp:

Code:
gluPerspective(75.0f,(GLfloat)width/(GLfloat)height, 0.1f , 10000.0f);
The last value in that command represents the furthest view able region.Again, this will be changed when shader rendering is in place. Hope this helps though.
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